This is a Ray Tracing Renderer written in Rust and WGSL (WebGPU Shading Language). It serves as a course project of Advance Computer Graphics (COMP 5411) of HKUST. It is derived from and heavily ...
14 puzzles that progressively teach you how GPUs actually work — thread indexing, workgroups, shared memory, parallel reductions, convolutions, prefix sums, and matrix multiplication. All in Rust + ...
SysAdmin/DevOps/PE. Helped bunch of users to host their websites, Macy's with CI, Facebook with lots of things. SysAdmin/DevOps/PE. Helped bunch of users to host their websites, Macy's with CI, ...